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xColdxFusionx

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A member registered Jun 19, 2021

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Thanks for the swift reply! One more question: Ephemera tags state that they can be used to upgrade any one number on a weapon. Is this intended to include Health and Edge, or is this just intended to be for the core three stats?

A few questions of my own to add to the pile

- How much does an Element Tag move an enemy's Clock by on a successful attack? My assumption is that each hit moves the clock by 1, based on context clues, but it's never explicitly stated.

- If you use an ability or tag that moves an enemy's Clock and they don't have a Clock to move (e.g. casting Lullaby on a Sparksquirrel, who lacks a Snooze clock), what happens?

- This one's a bit more specific: Sparksquirrel has a Water Clock of 4, which has a stated effect of increasing incoming Shock damage by 1. Sparksquirrel is also, however, immune to Shock damage. What happens when you fill the Clock?

Woke up in a haunted mansion. Made "friends" with a talking fish. Commissioned a painting. Stole someone's saddlebag. Played a game of cards. Used a disguise to start a bunch of pointless arguments. Blew a hole in the dining room floor. Replaced the furnace with a water pump. Got the ghost butler shit-faced drunk. Watched two players turn into giant golems and have an epic battle to the death. Barely escaped through a closing portal as the afterlife collapsed in on itself while my former colleagues tried to murder me in cold blood.

10/10 would cheat death via gremlin bs again